Klovnar, Wolf-Wielder
Klovnar, the wolf-god, is the youngest of his three brothers. He is the second father to the Nalydian people and often takes the form of a wolf when upon the mortal plane. When not in such a form he travels via wolfsled with his pack of twelve:
Atanok and Kalanok who lead with long shiny canines; etchings in their teeth are ancient symbols that shift and glow with ethereal power.
Two more pull behind them with long beards styled well with exquisite braiding. They are Palaaq and Cholat and stride in ahead the twins Melytaq and Kalach whose lean physiques betray their long hunts across frosty taiga.
Further behind still Ulachok and Tüchak of the mountains, and behind them with the greatest coats of alabaster upon the myriad realmfabrics are the large forms of Katyl and Balchüt.
Tylaq and Kornat are the last of the pack and their slick fur and powerful tails tell of their time at sea. Icy winds seem to melt at their feet and turn to tranquil streams of luminescent waters that sheath their paws.
Twelve grand reins extend from these wolves; they are comprised of chain links made from ivory and inlaid with deep azure jewels; all twelve of these reins lead to but a single gloved hand.
Klovnar is shepherd to all animalkind. Upon death he is the one who greets them upon their entry to the ever-tundra or guides them back to the mortal realm; all creatures have spirits and souls and it is his duty to ensure that they are arrived to where they need to be in good order.
Atanok and Kalanok who lead with long shiny canines; etchings in their teeth are ancient symbols that shift and glow with ethereal power.
Two more pull behind them with long beards styled well with exquisite braiding. They are Palaaq and Cholat and stride in ahead the twins Melytaq and Kalach whose lean physiques betray their long hunts across frosty taiga.
Further behind still Ulachok and Tüchak of the mountains, and behind them with the greatest coats of alabaster upon the myriad realmfabrics are the large forms of Katyl and Balchüt.
Tylaq and Kornat are the last of the pack and their slick fur and powerful tails tell of their time at sea. Icy winds seem to melt at their feet and turn to tranquil streams of luminescent waters that sheath their paws.
Twelve grand reins extend from these wolves; they are comprised of chain links made from ivory and inlaid with deep azure jewels; all twelve of these reins lead to but a single gloved hand.
Klovnar is shepherd to all animalkind. Upon death he is the one who greets them upon their entry to the ever-tundra or guides them back to the mortal realm; all creatures have spirits and souls and it is his duty to ensure that they are arrived to where they need to be in good order.
Reknu of the Hunt
Reknu is the god of the hunt and he who taught Pordkind how to make a living off of caribou, oxen, seal, and walrus. His great bear, Anochaq, serves as guide for all those who are alone in the wilderness; he strives to help those who fail to succeed when alone - he strives to make them like the great white bears: strong and solitary.
Reknu wields two great spears and taught Pords the way of their usage: nezhozhalbnarna
Grazhnizhalb - the great thrusting spear; ivory shaft with engravings around neck where the shaft meets blade, itself ringed with engraved ivory. The Grazhnizhalb is said to be able to pierce any hide, bone, or natural amour.
Rüzhazhem - the great throwing spear; wooden shaft with engravings around neck where it meets the blade. The blade is ringed with engraved ivory and the weapon is said to be able to reach any known location in the cosmos if but thrown there in search of prey.
Through his long existence he perfected the arts of tracking, throwing, running, and killing and passed all of these arts down to the Pords who worship him.
Reknu wields two great spears and taught Pords the way of their usage: nezhozhalbnarna
Grazhnizhalb - the great thrusting spear; ivory shaft with engravings around neck where the shaft meets blade, itself ringed with engraved ivory. The Grazhnizhalb is said to be able to pierce any hide, bone, or natural amour.
Rüzhazhem - the great throwing spear; wooden shaft with engravings around neck where it meets the blade. The blade is ringed with engraved ivory and the weapon is said to be able to reach any known location in the cosmos if but thrown there in search of prey.
Through his long existence he perfected the arts of tracking, throwing, running, and killing and passed all of these arts down to the Pords who worship him.
Voznayte the War-God
Voznayte is second oldest only to Jlokhemit himself. He has fought wars since the dawn of time immemorial; his grand mammoth - Sylaq - and whalebone armour have become synonymous with victory - at least among those fortunate enough to gaze upon the powerful hind legs and rear-facing of his breastplate - and death for those unfortunate enough to witness the fury of his mammoth's tusks or the long end of his blade, the Chorzhalb, recognized throughout Nalydya as the decider of battles.
To further his love of combat, Voznayte crafted a world that hangs in the godly realm; it is a chilly snowswept planet with shining cities of gold that stretch out towards the sky. Warriors are brought to his world, Chor Voznay, to form his army - the Legion of Voznayte. Upon death, warriors chosen are given a choice- become one of the select few, head to the ever-tundra (if they have obtained enlightenment) or return to the mortal plane to be reincarnated. If they accept Voznayte's offer to join his ranks their battle tools are improved through his hand and they become unkillable through conventional means - only weapons of the hunt can end them.
As they are already dead, however, if killed again they become nothingness; they are lost forever to the void.
To further his love of combat, Voznayte crafted a world that hangs in the godly realm; it is a chilly snowswept planet with shining cities of gold that stretch out towards the sky. Warriors are brought to his world, Chor Voznay, to form his army - the Legion of Voznayte. Upon death, warriors chosen are given a choice- become one of the select few, head to the ever-tundra (if they have obtained enlightenment) or return to the mortal plane to be reincarnated. If they accept Voznayte's offer to join his ranks their battle tools are improved through his hand and they become unkillable through conventional means - only weapons of the hunt can end them.
As they are already dead, however, if killed again they become nothingness; they are lost forever to the void.